First Commit
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# IfcOpenShell - IFC toolkit and geometry engine
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# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of IfcOpenShell.
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#
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# IfcOpenShell is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# IfcOpenShell is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
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from typing import Optional
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import ifcopenshell
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import ifcopenshell.util.unit
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def add_layer(
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file: ifcopenshell.file,
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layer_set: ifcopenshell.entity_instance,
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material: ifcopenshell.entity_instance,
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name: Optional[str] = None,
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) -> ifcopenshell.entity_instance:
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"""Adds a new layer to a layer set
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A layer represents a portion of material within a layered build up,
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defined by a thickness. Typical layered construction includes walls and
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slabs, where a wall might include a layer of finish, a layer of
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structure, a layer of insulation, and so on. It is recommended to define
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layered construction this way where it is unnecessary to define the
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exact geometry of how the wall or slab will be built, and it will
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instead be determined on site by a trade.
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Layers are defined in a particular order and thickness, so that it is
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clear which layer comes next.
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:param layer_set: The IfcMaterialLayerSet that the layer is part of. The
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layer set represents a group of layers. See
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ifcopenshell.api.material.add_material_set for more information on
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how to add a layer set.
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:param material: The IfcMaterial that the layer is made out of.
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:param name: An optional name of the layer.
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:return: The newly created IfcMaterialLayer
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Example:
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.. code:: python
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# Let's imagine we have a wall type that has two layers of
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# gypsum with steel studs inside. Notice we are assigning to
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# the type only, as all occurrences of that type will automatically
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# inherit the material.
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wall_type = ifcopenshell.api.root.create_entity(model, ifc_class="IfcWallType", name="WAL01")
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# First, let's create a material set. This will later be assigned
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# to our wall type element.
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material_set = ifcopenshell.api.material.add_material_set(model,
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name="GYP-ST-GYP", set_type="IfcMaterialLayerSet")
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# Let's create a few materials, it's important to also give them
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# categories. This makes it easy for model recipients to do things
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# like "show me everything made out of aluminium / concrete / steel
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# / glass / etc". The IFC specification states a list of categories
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# you can use.
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gypsum = ifcopenshell.api.material.add_material(model, name="PB01", category="gypsum")
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steel = ifcopenshell.api.material.add_material(model, name="ST01", category="steel")
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# Now let's use those materials as three layers in our set, such
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# that the steel studs are sandwiched by the gypsum. Let's imagine
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# we're setting the layer thickness in millimeters.
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layer = ifcopenshell.api.material.add_layer(model, layer_set=material_set, material=gypsum)
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ifcopenshell.api.material.edit_layer(model, layer=layer, attributes={"LayerThickness": 13})
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layer = ifcopenshell.api.material.add_layer(model, layer_set=material_set, material=steel)
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ifcopenshell.api.material.edit_layer(model, layer=layer, attributes={"LayerThickness": 92})
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layer = ifcopenshell.api.material.add_layer(model, layer_set=material_set, material=gypsum)
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ifcopenshell.api.material.edit_layer(model, layer=layer, attributes={"LayerThickness": 13})
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# Great! Let's assign our material set to our wall type.
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ifcopenshell.api.material.assign_material(model, products=[wall_type], material=material_set)
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"""
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unit_scale = ifcopenshell.util.unit.calculate_unit_scale(file)
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layers = list(layer_set.MaterialLayers or [])
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if file.schema == "IFC2X3":
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layer = file.create_entity("IfcMaterialLayer", Material=material, LayerThickness=0.1 / unit_scale)
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else:
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layer = file.create_entity("IfcMaterialLayer", Material=material, LayerThickness=0.1 / unit_scale, Name=name)
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layers.append(layer)
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layer_set.MaterialLayers = layers
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return layer
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