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# IfcOpenShell - IFC toolkit and geometry engine
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# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of IfcOpenShell.
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#
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# IfcOpenShell is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# IfcOpenShell is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
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from typing import Optional
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import ifcopenshell
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def add_material(
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file: ifcopenshell.file,
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name: Optional[str] = None,
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category: Optional[str] = None,
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description: Optional[str] = None,
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) -> ifcopenshell.entity_instance:
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"""Adds a new material
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A material in IFC represents a physical material, such as timber, steel,
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concrete, aluminium, etc. It may also contain physical properties used
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for structural or lighting simulation. Note that unlike the computer
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graphics industry, a material by itself does not define any colour or
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lighting information. Colours in IFC are known as "styles", and an IFC
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material may or may not have any style information associated with it.
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See ifcopenshell.api.style for more information.
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A material is typically given a code name which is used by architects in
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elevations and details when tagging finishes. Materials are also useful
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to structural engineers in specifying the exact types of concrete and
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steel to be used in structural simulations.
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In addition, materials can belong to a category. Specifying this
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category is critical to allow model recipients to make simple queries
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like "show me all concrete / steel" elements in the model. Without
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standardised category naming of all materials, this type of query
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becomes a bespoke and inefficient task. A list of categories are:
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'concrete', 'steel', 'aluminium', 'block', 'brick', 'stone', 'wood',
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'glass', 'gypsum', 'plastic', and 'earth'. The user is allowed to
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specify their own category instead if none of these categories are
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appropriate.
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Note that categories are not available in IFC2X3. This shortcoming is
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one of the big reasons projects should upgrade to IFC4.
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Additionally, a material's description provides more information beyond
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its name or category.
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:param name: The name of the material, typically tagged in a finishes
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drawing or schedule.
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:param category: The category of the material.
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:param description: A description of the material.
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:return: The newly created IfcMaterial
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Example:
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.. code:: python
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# Let's create two materials with their respective categories
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concrete = ifcopenshell.api.material.add_material(model, name="CON01", category="concrete", description="Garage Slab")
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steel = ifcopenshell.api.material.add_material(model, name="ST01", category="steel", description="Corten Steel")
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# Let's imagine an urban concrete bench which is purely made out of concrete
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concrete_bench = ifcopenshell.api.root.create_entity(model, ifc_class="IfcFurnitureType")
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# Assign the concrete material to that bench. Note that no colour
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# "Style" has been specified.
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ifcopenshell.api.material.assign_material(model, products=[concrete_bench], material=concrete)
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"""
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material = file.create_entity("IfcMaterial", **{"Name": name or "Unnamed"})
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if category:
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material.Category = category
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if description:
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material.Description = description
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return material
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