First Commit
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# IfcOpenShell - IFC toolkit and geometry engine
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# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of IfcOpenShell.
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#
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# IfcOpenShell is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# IfcOpenShell is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
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import ifcopenshell
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import ifcopenshell.api.owner
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import ifcopenshell.guid
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def assign_resource(
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file: ifcopenshell.file,
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relating_resource: ifcopenshell.entity_instance,
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related_object: ifcopenshell.entity_instance,
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) -> ifcopenshell.entity_instance:
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"""Assigns a resource to an object
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Two types of objects are typically assigned to resources: products and
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actors.
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If a product is assigned to a resource, that means that the product
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represents the resource on site. This may be represented via material
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handling zones on a construction site, or equipment like cranes and
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their physical locations.
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If an actor is assigned to a resource, that means that the actor (person
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or organisation) is the actor consuming the resource (e.g. if the
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resource is material or equipment) or the actor performing the work
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(e.g. if the resource is a labour resource).
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:param relating_resource: The IfcResource to assign the object to.
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:param related_object: The IfcProduct or IfcActor to assign to the
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object.
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:return: The newly created IfcRelAssignsToResource
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Example:
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.. code:: python
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# Add our own crew
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crew = ifcopenshell.api.resource.add_resource(model, ifc_class="IfcCrewResource")
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# Add some a tower crane to our crew.
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crane = ifcopenshell.api.resource.add_resource(model,
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parent_resource=crew, ifc_class="IfcConstructionEquipmentResource", name="Tower Crane 01")
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# Our tower crane will be placed via this physical product.
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product = ifcopenshell.api.root.create_entity(model,
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ifc_class="IfcBuildingElementProxy", predefined_type="CRANE")
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# Let's place our crane at some X, Y coordinates.
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matrix = numpy.eye(4)
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matrix[0][3], matrix[1][3] = 3.0, 4.0
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ifcopenshell.api.geometry.edit_object_placement(model, product=crane, matrix=matrix)
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# Let's assign our crane to the resource. The crane now represents
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# the resource.
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ifcopenshell.api.resource.assign_resource(model, relating_resource=crane, related_object=product)
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# Setup an organisation actor who will operate the crane
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organisation = ifcopenshell.api.owner.add_organisation(model,
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identification="UCO", name="Unionised Crane Operators Pty Ltd")
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role = ifcopenshell.api.owner.add_role(model, assigned_object=organisation, role="CREW")
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actor = ifcopenshell.api.owner.add_actor(model, actor=organisation)
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# This means that UCO is now our crane operator.
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ifcopenshell.api.resource.assign_resource(model, relating_resource=crane, related_object=actor)
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"""
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if related_object.HasAssignments:
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for assignment in related_object.HasAssignments:
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if assignment.is_a("IfclRelAssignsToResource") and assignment.RelatingResource == relating_resource:
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return assignment
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resource_of = None
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if relating_resource.ResourceOf:
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resource_of = relating_resource.ResourceOf[0]
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if resource_of:
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related_objects = list(resource_of.RelatedObjects)
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related_objects.append(related_object)
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resource_of.RelatedObjects = related_objects
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ifcopenshell.api.owner.update_owner_history(file, element=resource_of)
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else:
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resource_of = file.create_entity(
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"IfcRelAssignsToResource",
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**{
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"GlobalId": ifcopenshell.guid.new(),
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"OwnerHistory": ifcopenshell.api.owner.create_owner_history(file),
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"RelatedObjects": [related_object],
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"RelatingResource": relating_resource,
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}
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)
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return resource_of
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