# IfcOpenShell - IFC toolkit and geometry engine # Copyright (C) 2021 Dion Moult # # This file is part of IfcOpenShell. # # IfcOpenShell is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # IfcOpenShell is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with IfcOpenShell. If not, see . from typing import Optional import ifcopenshell.api.nest import ifcopenshell.api.project import ifcopenshell.api.root def add_resource( file: ifcopenshell.file, parent_resource: Optional[ifcopenshell.entity_instance] = None, ifc_class: str = "IfcCrewResource", name: Optional[str] = None, predefined_type: str = "NOTDEFINED", ) -> ifcopenshell.entity_instance: """Add a new construction resource Construction resources may be managed and connected to cost schedules and construction schedules. This allows calculations to be done on resource utilisation, cost optimisation (e.g. labour rates), and optioneering on build strategies. There are typically two types of resources. Crew resources are resources where you manage your own crew and you have full control over the equipment, labour, products, and materials used by your crew. Alternatively, there are subcontractor resources, where you simply delegate all the details to a subcontractor and it is not decomposed into further levels of detail. This means when adding resources, you'd first either add a crew or subcontract resource. If it is a crew resource, you'd then add child resources to that crew, such as equipment (cranes, excavators, hoists, etc), material (wood, concrete, etc), and labour (rigging crews, formworkers, etc). :param parent_resource: If this is a child resource (typically to a crew resource), then nominate the parent IfcConstructionResource here. :param ifc_class: The class of resource chosen from IfcConstructionEquipmentResource, IfcConstructionMaterialResource, IfcConstructionProductResource, IfcCrewResource, IfcLaborResource, or IfcSubContractResource. :param name: The name of the resource :param predefined_type: Consult the IFC documentation for the valid predefined types for each type of resource class. :return: The newly created resource depending on the nominated IFC class. Example: .. code:: python # Add our own crew crew = ifcopenshell.api.resource.add_resource(model, ifc_class="IfcCrewResource") # Add some labour to our crew. ifcopenshell.api.resource.add_resource(model, parent_resource=crew, ifc_class="IfcLaborResource") """ resource = ifcopenshell.api.root.create_entity( file, ifc_class=ifc_class, predefined_type=predefined_type, name=name or "Unnamed", ) # TODO: this is an ambiguity by buildingSMART: Can we nest an IfcCrewResource under an IfcCrewResource ? # https://forums.buildingsmart.org/t/what-are-allowed-to-be-root-level-construction-resources/3550 if parent_resource: ifcopenshell.api.nest.assign_object(file, related_objects=[resource], relating_object=parent_resource) elif file.schema != "IFC2X3": context = file.by_type("IfcContext")[0] ifcopenshell.api.project.assign_declaration(file, definitions=[resource], relating_context=context) return resource