# IfcOpenShell - IFC toolkit and geometry engine # Copyright (C) 2021 Dion Moult # # This file is part of IfcOpenShell. # # IfcOpenShell is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # IfcOpenShell is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with IfcOpenShell. If not, see . import ifcopenshell import ifcopenshell.guid import ifcopenshell.util.element def add_filling( file: ifcopenshell.file, opening: ifcopenshell.entity_instance, element: ifcopenshell.entity_instance ) -> ifcopenshell.entity_instance: """Fill an opening with an element Physical elements may have openings in them. For example, a wall might have an opening for a door. That opening is then filled by the door. This indicates that when the door moves, the opening will move with it. Or if the door is removed, then the opening may remain and need to be filled. :param opening: The IfcOpeningElement to fill with the element. :param element: The IfcElement to be inserted into the opening. :return: The new IfcRelFillsElement relationship Example: .. code:: python # A bit of preparation, let's create some geometric contexts since # we want to create some geometry for our wall and opening. model3d = ifcopenshell.api.context.add_context(model, context_type="Model") body = ifcopenshell.api.context.add_context(model, context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d) # Create a wall wall = ifcopenshell.api.root.create_entity(model, ifc_class="IfcWall") # Let's use the "3D Body" representation we created earlier to add a # new wall-like body geometry, 5 meters long, 3 meters high, and # 200mm thick representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=5, height=3, thickness=0.2) ifcopenshell.api.geometry.assign_representation(model, product=wall, representation=representation) # Place our wall at the origin ifcopenshell.api.geometry.edit_object_placement(model, product=wall) # Create an opening, such as for a service penetration with fire and # acoustic requirements. opening = ifcopenshell.api.root.create_entity(model, ifc_class="IfcOpeningElement") # Let's create an opening representation of a 950mm x 2100mm door. # Notice how the thickness is greater than the wall thickness, this # helps resolve floating point resolution errors in 3D. representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=.95, height=2.1, thickness=0.4) ifcopenshell.api.geometry.assign_representation(model, product=opening, representation=representation) # Let's shift our door 1 meter along the wall and 100mm along the # wall, to create a nice overlap for the opening boolean. matrix = np.identity(4) matrix[:,3] = [1, -.1, 0, 0] ifcopenshell.api.geometry.edit_object_placement(model, product=opening, matrix=matrix) # The opening will now void the wall. ifcopenshell.api.feature.add_feature(model, feature=opening, element=wall) # Create a door door = ifcopenshell.api.root.create_entity(model, ifc_class="IfcDoor") # Let's create a door representation of a 950mm x 2100mm door. representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=.95, height=2.1, thickness=0.05) ifcopenshell.api.geometry.assign_representation(model, product=door, representation=representation) # Let's shift our door 1 meter along the wall and 100mm along the # wall, which lines up with our opening. matrix = np.identity(4) matrix[:,3] = [1, .05, 0, 0] ifcopenshell.api.geometry.edit_object_placement(model, product=door, matrix=matrix) # The door will now fill the opening. ifcopenshell.api.feature.add_filling(model, opening=opening, element=door) """ fills_voids = element.FillsVoids if fills_voids: if fills_voids[0].RelatingOpeningElement == opening: return fills_voids[0] history = fills_voids[0].OwnerHistory file.remove(fills_voids[0]) if history: ifcopenshell.util.element.remove_deep2(file, history) return file.create_entity( "IfcRelFillsElement", GlobalId=ifcopenshell.guid.new(), RelatingOpeningElement=opening, RelatedBuildingElement=element, )