# IfcOpenShell - IFC toolkit and geometry engine # Copyright (C) 2021 Dion Moult # # This file is part of IfcOpenShell. # # IfcOpenShell is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # IfcOpenShell is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with IfcOpenShell. If not, see . import ifcopenshell def assign_layer( file: ifcopenshell.file, items: list[ifcopenshell.entity_instance], layer: ifcopenshell.entity_instance ) -> None: """Assigns representation items or representations to a layer In IFC, instead of objects being assigned to layers, representation items are assigned to layers. Representation items are portions of the object's representation. For example, this allows a single IFC Window element to have portions of its 2D linework (e.g. the cross section of its frame) assigned to one layer, and another portion (e.g. the glazing panels) assigned to another layer. :param items: The list of IfcRepresentationItems / IfcRepresentations to assign to the layer. This should be the items from the object's IfcShapeRepresentation. :param layer: The IfcPresentationLayerAssignment layer to assign the item to. :return: None Example: .. code:: python # Remember, all geometry needs to specify the context it is part of first. # See ifcopenshell.api.context.add_context for details. model = ifcopenshell.api.context.add_context(model, context_type="Model") body = ifcopenshell.api.context.add_context(model, context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model ) wall = ifcopenshell.api.root.create_entity(model, ifc_class="IfcWall") representation = ifcopenshell.api.geometry.add_wall_representation(model, context=body, length=5, height=3, thickness=0.2) ifcopenshell.api.geometry.assign_representation(model, product=wall, representation=representation) ifcopenshell.api.geometry.edit_object_placement(model, product=wall) # Now let's create a layer that contains walls layer = ifcopenshell.api.layer.add_layer(model, name="AI-WALL") # And assign our wall representation item (in this example, there is # only one item) to the layer. ifcopenshell.api.layer.assign_layer(model, items=[representation.Items[0]], layer=layer) """ # support AssignedItems == None since layer might just got created assigned_items: set[ifcopenshell.entity_instance] assigned_items = set(layer.AssignedItems or []) items_set = set(items) if items_set.issubset(assigned_items): return layer.AssignedItems = list(assigned_items | items_set)