# IfcOpenShell - IFC toolkit and geometry engine # Copyright (C) 2021 Dion Moult # # This file is part of IfcOpenShell. # # IfcOpenShell is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # IfcOpenShell is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with IfcOpenShell. If not, see . import ifcopenshell import ifcopenshell.api.owner import ifcopenshell.guid def assign_resource( file: ifcopenshell.file, relating_resource: ifcopenshell.entity_instance, related_object: ifcopenshell.entity_instance, ) -> ifcopenshell.entity_instance: """Assigns a resource to an object Two types of objects are typically assigned to resources: products and actors. If a product is assigned to a resource, that means that the product represents the resource on site. This may be represented via material handling zones on a construction site, or equipment like cranes and their physical locations. If an actor is assigned to a resource, that means that the actor (person or organisation) is the actor consuming the resource (e.g. if the resource is material or equipment) or the actor performing the work (e.g. if the resource is a labour resource). :param relating_resource: The IfcResource to assign the object to. :param related_object: The IfcProduct or IfcActor to assign to the object. :return: The newly created IfcRelAssignsToResource Example: .. code:: python # Add our own crew crew = ifcopenshell.api.resource.add_resource(model, ifc_class="IfcCrewResource") # Add some a tower crane to our crew. crane = ifcopenshell.api.resource.add_resource(model, parent_resource=crew, ifc_class="IfcConstructionEquipmentResource", name="Tower Crane 01") # Our tower crane will be placed via this physical product. product = ifcopenshell.api.root.create_entity(model, ifc_class="IfcBuildingElementProxy", predefined_type="CRANE") # Let's place our crane at some X, Y coordinates. matrix = numpy.eye(4) matrix[0][3], matrix[1][3] = 3.0, 4.0 ifcopenshell.api.geometry.edit_object_placement(model, product=crane, matrix=matrix) # Let's assign our crane to the resource. The crane now represents # the resource. ifcopenshell.api.resource.assign_resource(model, relating_resource=crane, related_object=product) # Setup an organisation actor who will operate the crane organisation = ifcopenshell.api.owner.add_organisation(model, identification="UCO", name="Unionised Crane Operators Pty Ltd") role = ifcopenshell.api.owner.add_role(model, assigned_object=organisation, role="CREW") actor = ifcopenshell.api.owner.add_actor(model, actor=organisation) # This means that UCO is now our crane operator. ifcopenshell.api.resource.assign_resource(model, relating_resource=crane, related_object=actor) """ if related_object.HasAssignments: for assignment in related_object.HasAssignments: if assignment.is_a("IfclRelAssignsToResource") and assignment.RelatingResource == relating_resource: return assignment resource_of = None if relating_resource.ResourceOf: resource_of = relating_resource.ResourceOf[0] if resource_of: related_objects = list(resource_of.RelatedObjects) related_objects.append(related_object) resource_of.RelatedObjects = related_objects ifcopenshell.api.owner.update_owner_history(file, element=resource_of) else: resource_of = file.create_entity( "IfcRelAssignsToResource", **{ "GlobalId": ifcopenshell.guid.new(), "OwnerHistory": ifcopenshell.api.owner.create_owner_history(file), "RelatedObjects": [related_object], "RelatingResource": relating_resource, } ) return resource_of